• Some/Guy

Trillions are dead and you complain about me not having a title.

Explore this dead website through my blog! I have good taste! I swear!


Tumblr
www.tumblr.com/not-the-conversation-starter
Bluesky
convobreaker.bsky.social

dante
@dante

they should make some sort of real card game based on the mysterious game played in Balatro...


hthrflwrs
@hthrflwrs

1v1 physical card game. Each player gets one standard deck of cards with a different backing to differentiate. Every turn proceeds as follows:

  • Both players draw eight cards
  • Both players may choose up to eight cards to discard, then draw that number of cards to put back in their hand
  • Both players present their best five-or-less-card poker hand. The player with the better hand gets five points. You must play at least one card.
  • Each player gets the other player's played hand and adds it into their deck, then shuffles with discard, draws eight cards, and continues.
  • First player to fifty points wins
  • You gain one point whenever you play one of your opponent's cards in a hand, regardless of whether you win the hand. That's one point per card, so a hand with three of your opponent's cards will net you three points (on top of the possible winning bonus).

Additional rules:

  • The power rankings of various impossible poker hands (e.g. five of a kind) are decided via loud argument
  • Joker variant: once someone has won a game, they can decide a new rule (aka Joker) for the next game. This Joker must be stated clearly and must affect all parties equally. (e.g. "Two-pairs are worth two more points" is a valid Joker, as is "if anyone plays a seven they lose seven points," but "Bill gives me all his points if he ever gets more than ten" is not.) Jokers only last for one game, and may be discarded partway through a game if all parties agree that it's not a fun modifier.
  • To play with more than two players, get three separate decks and setup a clockwise flow of cards from one player to the next. All other rules are the same

I'm not certain on names, but I'm thinking this would be called Palatro (thanks @aidan)




Corncycle
@Corncycle
coquest!
firefox and chrome only (desktop recommended)
Welcome to my post! Pretty neat, huh? Press A again to close signs!
This thing is so ridiculously hacked together! I'm surprised it's functional at all!
Everything in this post is raw HTML with inline css!
That means I can put anything I want in here! On this last screen I'm going to put the Eraserhead baby and turn you into eggbug!
That's it! Thanks for playing my game :D
Controls:
Use  dpad to move the hero and collect items
Press  A when below a sign to start/stop reading it
INFORMATION
HOW DO YOU MAKE SOMETHING LIKE THIS?
The "smallest" post I found on this site that I had no idea how to replicate at first was this post made by @blackle. If you're able to dissect that post on your own, you'll find that they use the width of a diplay:inline-flex element to "store" a variable that we can access from other elements using calc()!
This is an incredibly clever idea which is the basis of this post. If you understand the css from that post and know how to generate HTML in a programming language, you can probably make a post like this one (not to say that it will be easy, though!)
If you like this post and somehow aren't following blackle yet, you should! It has made various mindblowing posts since then that I can't even begin to understand the creation of.
WHY FIREFOX/CHROME ONLY?
I don't know much about how css is implemented, but in my experience Chrome and Firefox have the most similar implementations and are both widely used. Safari is kind of annoying and requires some special care for some css styling, but this post could work on safari for all I know. I'm just not going to go out of my way to support it. If you are on an iOS device and using "Chrome" or "Firefox" but this post doesn't work on your device, I encourage you to read this article!
BEHIND THE SCENES
I used Python and the xml.etree API to make this post. If you want to see the code that generated this post, you can find it here This code is extremely brittle and I would heavily recommend not using it but you might find it interesting.
You can also see a debug version of this post which (somewhat) shows how it works here.
RESOURCES USED
Hovering animation taken from this post by @oatmealine because I haven't learned how to do css animations yet!
Most sprites from The Legend of Zelda, found at spriters-resource.com
Sign sprite is a recolor of the sign sprite from A Link to the Past
NES controller image taken from this Amazon listing lol (not sponsored, it's just what I found on google)
Eraserhead baby image taken from the "Villains Wiki"