Kimimi
@Kimimi

Do you - yes, you - have an irrepressible urge to read an extremely longform article on dungeon crawling classic Eye of the Beholder? Then ~oh wow~ do I ever have the article for you! Click this way for 11,000+ words covering everything from paper maps, storytelling, and puzzle design to dwarven counting systems:


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in reply to @Kimimi's post:

Thanks for this, it's been decades since I touched the game and lovely to hear a modern perspective on its level design. Makes me wish I'd engaged with it more as a kid (I never had it, but a friend did, but for both of us Crusaders of the Dark Savant ended up hogging all our attention).