Notester82

Meeeeeeeeeeeeeeeeeeeep

Puzzle, Rhythm, Roguelike, SHMUP, and Indie game nerd - Electronic music enthusiast - Hobbyist gamedev - Occasional artist - Abstract and Vectorheart art lover - (Current pfp by CivilDog)


Meeeeeep, I caught wind of a game jam being hosted by Team Overloaded and M.Knight about making a caravan shmup1 (type of shoot-em-up where runs are usually short and your goal is to score as much points as you can within that short time period), Gunner Parade '23! I'm not the biggest shmup connoisseur, but I've still tried out a heckton of them (Eschatos, Platypus, Monolith, Espgaluda II, Jamestown+, Blue Revolver, Ikaruga, Graceful Explosion Machine, Everyday Shooter, Zenzizenzic, Trigonarium, Dead End City, Super Galaxy Squadron EX Turbo, okay sorry I think I've made my point), soooo...why not try making one for the first time?

A bit nervous about some of the nuances I might encounter, but I'll see what I can do!


  1. Okay actually, you can make any kind of caravan game, it doesn't have to be a shmup! However...shmups are pretty darn cool and I want to challenge myself! Will this backfire as I don't immediately have a non-shmup backup if shmup stuff gets too complicated? Only time will tellllll


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