NovaRainbow

nova/joules/rainbow

30+ year old trans, disabled, jewish anarcho-socialist gateway system of mostly nonhumans. furriness varies. may or may not be 9 autism creatures in a trench coat

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novarainbow

gabtoschi
@gabtoschi

"But, Gabriel, you are the most scared person that I know, how you played AND LOVED a survival horror game?" Yeah, everyone said that to me the past week. I always loved the work of the team at SFB Games since I played Tangle Tower, and when I've seen their next game would be Crow Country, a PS1-inspired survival horror game, I got mixed feelings... On the one hand, it seemed very well made, but at the same time, so far from the kind of things I like to play. I love being able to sleep at night, you know?

It's because this is a survival horror game that doesn't need to have to be a survival horror game if you don't want it. I explain: Crow Country has an amazing feature called the Exploration Mode, that disables enemy attacks and turns the experience into a "puzzle adventure game". The moment I saw this, I knew that Crow Country was my opportunity to experience a little bit of a genre that I always was too scared to try. And, as a designer, I was curious to see how the thing would work without half of its premise!?

This review is all based on my experience of the game in the Exploration Mode being a person that never played survival horror games before, but well-versed on puzzle solving. And as you may already assume by the scoring, Crow Country is a great puzzle adventure game, even if you don't kill any monster in the way.

READ MORE: https://www.gabtoschi.com/blog/review/crow-country


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in reply to @gabtoschi's post:

I hadn't heard of this mode before, but you sound like me, a scared person that wishes they could play more horror games, and SOMA did something similar, it has an "easy" mode where you only get damaged but never killed by the monsters. Its also a fantastic game.