Noxulous

Bloodthirsty non-human creature.

  • it/its they/them (collectively)

I am an open book to the inquisitive, im reasonable and will answer any question, regardless of how forward or strange. Im a non-human non-person eldritch entity with strange values, strange priorities, and strange interests. I respond to Nox.

I like to write alot, if you like it and want to tip me anything you can send it via paypal.me/Noxulous

My discord is @noxulous do not be afraid to add and talk to me.

I am perpetually poor and would like to commission a thing that's been eating my mind for years.

We are Noxulous, Dark Algorithm, Evil and Sanguinarium Vitae Seraph of the indominable (all it/its)

@Evil-and-its-musings is where Evil tries to form a grand unified theory on what evil exactly is, separate from morality. Its a strange entity, you might like it.

30 year old nonhuman, masculine nullgender, tentatively bi with a heavy female/femme lean. Poly.

My Lexicon! https://icedrive.net/s/z3jg4SGS1aw9u6G48fYkw26bX8yQ

Aethy

Interact with me? Yes, I luv it

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in reply to @Gyro's post:

How long have you got? Like no seriously, I've devoted a lot of study to figuring this out. But if you want the quick version: Pomodoro Technique.

Write out a list of what you want to achieve, in two groups of four. set a timer for fifteen minutes, then take a break for five to get up stretch your legs, then go back. Once one group is done take a longer break for fifteen minutes. When both groups are done, rest for the day.

Executive dysfunction is similar to a habit in that it can be disrupted, and the clock's alarm acts as a kind of magnet because it brings your focus out of whatever distraction you're indulging in and allowing you to wilfully refocus it back on what you're meant to be doing.

The other way to beat it is to make action a habit; work on game dev for five minutes a day then stop. Look at the index of a game textbook, install the right software and look around at all the different tabls. Then the next day, go for ten minutes, then fifteen, and so on until you find yourself not doing the alloted time, then cut back to what the time was minus five minutes. That is your limit for game dev work. You only have so much focus to do that amount of work, and after that attention wanes and your body's need for recreation takes precidence and it could take a while before its needs are scratched.

Either approach should work for a while, you likely already heard of both approaches but sometimes its worth hearing again.

in reply to @yaodema's post: