Added partial analog stick motion! You can move slowly now if you like! I'm also working on adding carryables like treasure and food, but that's gonna take a bit before I have anything presentable.
Current architecture for the carryables is they are all an instance of a Carryable object, which has a built-in carry weight, carry capacity, and type. The type is used to determine what destination it is brought to when it gets picked up and carried by the Pikbugs. I am working on getting this implemented today, then tomorrow I am going to let Pikbugs be sent to the carryable, pick it up, and carry it beeline to target. Actual pathfinding will be done after that once I have tested it and it is at least working.
