Pretty much all my gamedev is hobby Phaser stuff and I've settled on a very specific state-machine-based pattern for logic in my games. I'm curious what game logic (e.g. player movement) looks like in other systems, esp since I've never had more than a cursory look at engines like Godot where behavior is more split between raw code and systems configured from the UI. Phaser is entirely a code library so I'm used to not having a GUI of any kind.
Anyone wanna share their own or know of any open source games that I could look at?
