Owlrooster

Hoot Hoot Gazooks

Any pronouns (bonus points for creativity).

Queer polymorph (ΘΔ) trying to make the most of internet time and enjoy life where it matters. Adult enough to do taxes.

My writing goes on my website; I'm here to enjoy what others make, pass along what I like, and occasionally leave a comment. Think of me as the creature in your closet giving you a thumbs-up out of the corner of your eye.


Profile picture credit
cohost.org/bachelorsoft

ompuco
@ompuco
ShugoWah
@ShugoWah asked:

bites you (appreciatively) bites you (appreciatively) bites you (appreciatively) bites you (appreciatively) bites you (appreciatively) bites you (appreciatively) bites you (appreciatively) bites you (appreciatively) bites you (appreciatively) bites you (appreciatively)

OW! thank you OUCH! thank you so much OW! thank you aaaaaaaYOWWW! gosh thank you EEEAGGH! wow! okay tysmAAAACK! hey wait i'm feeling a little EEEK! just a little funny right EEEP! right now i'm sure it's just YIIIIP!?!!! wow thank you so much

OW! thank you OUCH! thank you so much OW! thank you aaaaaaaYOWWW! gosh thank you EEEAGGH! wow! okay tysmAAAACK! hey wait i'm feeling a little EEEK! just a little funny right EEEP! right now i'm sure it's just YIIIIP!?!!! wow thank you so much!



joewintergreen
@joewintergreen

Years ago, I was making a stealth game in Unreal that I've since had to cancel amid circumstances beyond my control. At one point I was trying to make my characters' eyes nice, and the gold standard for that was (and arguably still is) Half-Life 2.

HL2 takes a novel approach: the eyes are not rotating sphere meshes with bones, they’re more-or-less flat planes with a shader on ‘em that makes 'em look like balls and points the iris/pupil where you tell it. The eye "plane" can be stretched as the eyelids open or close without affecting the visual, and you don't get any mesh intersection issues (which is why you've never seen the gman's eyeball push through his eyelid even though Gmod exists) or the uncanny appearance of rotating "with the head".

To get this right, I asked Valve's Ken Birdwell about how they got such a good sense of eye contact with this shader back in 2003. Here's the scoop:



onepost
@onepost

I wrote an incredibly long post here before realizing that asks have a character limit that I exceeded 4 or so times over.
Instead, I offer you the following:

Imagine a cube. Any kind. But make it cute.
Imagine petting the cube. That's a good little cube.
Now imagine a space. Any space.
Now slice a hole in the space, and gently place your adorable cube there.
Now close that hole.
Return your awareness to your physical surroundings.

You can access this cube whenever you please by repeating these steps. Imagine the space, open the hole, reach in and pull out your cube, give it some pets. Place it back, and close the hole.

Do this over the course of days. Notice how you develop a passive sense of that cube You can store other things in there too, if you please.

I'm not exactly sure what this does to you but I did it, and think that you should do it too.