I've talked before about specificity when referring to media as bad: whether you dislike something, thing it's not for you, or find it genuinely harmful are all different and need to be expressed further than just "lol it's bad".
I feel like we need to also talk about specificity when talking about the things we enjoy. This came from a chost suggesting crpgs for people who liked Baldur's Gate 3 and I realized... none of those would be good suggestions for myself. Nor would it really work for others depending on what they enjoyed.
For myself, I loved BG3 for the moment to moment gameplay, I love making builds and playing through the encounters. And that's something I've never seen replicated in another CRPG? I've never seen another game think about terrain and verticality in the same way BG3 does. There is some interesting note in every encounter. While.. so many of the other games I see suggested are just throwing you onto wide fields or corridors with a bunch of enemies. I am just not going to be able to get this kind of bespoke battle design just anywhere- so I usually wind up going to more character action style games where I am at least more involved in the action because I'm thinking of timing, etc. But if someone else was jonesing for that kind of tactical puzzle encounter design- I wouldn't recommend a crpg, I'd recommend Into the Breach.
And I am an outlier as well, because a good chunk of people I've seen can't stand the systems in BG3 and are just there for the story and to make out with people. At which point I don't want to say hey here's a list of old crpgs based off 50 year old rules- just put it on easy!
I'd fucking recommend them some visual novels. Like hey did you like the messy relationships of BG3 and the fact that some of the characters were as likely to kill you as kiss you? Maybe try Slay the Princess.
I think if we try to do better figuring out why we enjoy the things we like, we will both learn more about ourselves, but also become better at talking about those things.