I think a lot about how frequently things get conflated between I dislike this thing and I think this thing is bad. I can tend to be really literal about things and this can cause me issues when like engaging with worlds and stories because I find I am coming at it from a different direction than most? For me, I am pretty down for you to pitch something and then see where it spirals from there.
Like some things in fantasy fiction I've seen that I have a higher tolerance for than others is shit like "gendered magicks" or "enforced alignments". What I mean by that is if in a pitch to a story is that, hey the people here are always aligned within like these intrinsic fields of good, evil, law and chaos and that cannot change. I can be interested in that. I can have fun going okay how can we twist that, how far can someone go for the greater good. How does this lead to people treating each other.. etc etc So much of science fiction is just, here's an odd idea and lets elaborate on it and see where it goes. I have fun with that process, particularly because it is messy. Like I've seen people bring up a lot of stuff in some stories about gendererd magicks about how it can exclude people and its not good politics. And like... yeah? That's good friction. It makes for compelling narratives. I want there to be problems. I want things to be unfair, because that then creates an impetus for people to act.
The other thing I fucking LOATHE with this concept is the big YA/Anime trope of creating a world with these limiting factors... and then creating a hero who gets to ignore it. It's less chosen one and more special one? I had heard solo leveling was good and I enjoyed the first episode of the anime so I decided to start reading it. I was really interested at first, okay you've got a world where we are being invaded by fantasy realms and some people who touch those portals gain magic and are able to fight back. But their amount of mana is locked when they awaken and can never change, essentially creating a power ranking system. Our protag is at the bottom of the ranks. And see, I am fucking sold here. Oh, he can't get any stronger? And he wants to survive here? How is he gonna think his way through this, is this going to be something where he has to just get really skilled and learn monster weakpoints or is he going to be needing to join a party.
Nope. He gets a super special power that lets him level up. A literal video game stat screen appears that only he can see and he just starts grinding and becomes the worlds strongest and is never hard pressed again. It is... the most BORING wish fulfillment shit. I want to see people get by in the rules you have set in your world I don't want them to be able to just ignore that shit because they are the protagonist.
Shout outs here to the Rithmatics, a YA book I did enjoy about a chalk-wizards and a kid who desperately wants to be one and studies and just... cannot do magic, is denied. But teams up with something with magic who can't draw the magic circles for shit, and so he draws the sigils and she traces over them- and together they are able to be a halfway competent mage.
I want to see people inside the box you've created subverting expectations, not them ignoring the boundaries you've made. Because at that point why do the boundaries matter. You can tell a story about anything, but you gotta actually think what the repercussions for your story seed are, and then follow through on enforcing them.
Edit: Returning this to the intro because I got a bit off the path. My point here is that this style of worldbuilding with restrictive elements isn't "inherently bad". You aren't a bad person for liking or enjoying it. But also there's lots of people who are going to say its bad and mean, this isn't for me. I don't like inhabiting/playing in this world. Which is good. People figuring out how/why they don't like something is a good thing and let's them refine their palette, and kudos to them if they actually were willing to try it first.
But I also think a lot of the dislike/exhaustion for some of these styles are that they are used lazily or as shorthand. People dislike that orcs and goblins are "always evil" in part because it is used to simplify them as foes. They are always evil- so you don't need to empathize with them. They are goombas, just jump on them and move on. Popcorn npcs. While you could get engagement from things but like expanding on things more, spiraling it out.
Let's combine these two ideas to an extent- assigned alignment and the magick lottery: alignment lottery. Every character in your world is getting a die rolled and that's their alignment on birth- it cannot change, its just a part of their character now. It is now a known quantity that some people are just good and some people are just evil. How does that change your world? More than that, think about this in shades. Is someone who is evil going to always run up, screaming about murder and theft. Or are some going to trick you? You are a good person? That just makes you an easy fucking mark.
Who winds up in power in this world?
This also can have a lot of fun in character creation where you have your players roll and keep that shit a secret from each other. Like I'd mechanically incentivize people, hey you kept your alignment under wraps and didn't tell anyone? Have some xp at the end of the session.