So Quinns from Shut Up and Sit Down just started an RPG review show and has everyone talking about The Wildsea. Here's a link if you haven't seen it yet, it's brilliant.
And I am going to bite down on my contrarian urges as I see something be celebrated, because I do think Wildsea is a very cool game that deserves the spotlight. But I did encounter some frictions when I run it and I want to point those out to you. Both because I think its interesting to discuss difference in design philosophy and to hopefully help potential players avoid some pitfalls.