Quest and narrative designer. I have too many hobbies and would love to hear about yours.


I’ve got a blog post coming about a big new location-based game that recently shipped, and I couldn’t fit a thought into the piece. Without evidence, but I think location-based games are hurt by being made by teams of developers who live in large, tech-centric cities. They keep making these games as if everyone can just roll out their front door and encounter a neighborhood the same way they can.

There’s no way rural or suburban-living people are in the design meetings for these games.


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