I’ve got a blog post coming about a big new location-based game that recently shipped, and I couldn’t fit a thought into the piece. Without evidence, but I think location-based games are hurt by being made by teams of developers who live in large, tech-centric cities. They keep making these games as if everyone can just roll out their front door and encounter a neighborhood the same way they can.
There’s no way rural or suburban-living people are in the design meetings for these games.
