I'm trying really hard to get into a musou game again because it's a spin off to a game I like and I am again having a really hard time understanding why musou games are like this. I played Three Hopes twice because I wanted to hang out with the golden deer and black eagle kids and the entire time the combat gameplay was so incredibly dull it felt like a chore.
So I'm trying to play Persona 5 strikers which I hear is one of the better musou games and I still do not understand the appeal of this gameplay. I'm having a worse time actually because this game wants to be challenging but playing it still feels like trash to me. It's so mushy and busy. There's a millions things happening on screen and at the same time it feels like so little of it matters. Having so many fodder enemies around the actually threatening demon who can deal damage to you makes it hard to read when it's going to attack you. But if you focus your attention on the main threat, some smaller rando can easily get you. The way SMT demons are animated is completely fine for turn based RPGs but for a fast paced real time action game, those animations do not properly convey attack timing. The visual style of P5 is beautiful but when 50 spell effects cover the screen at the same time I don't know how I'm supposed to tell what is happening. They do have AoE indicators on the floor at least but it's hard to perceive them in the middle of the action.
I dunno. It's just not for me I guess. I'm trying because I wanna hang out with the P5 cast but I really do not like playing this.
