Pauline-Ragny

Looking for softlocks

  • She/Her

will try to continue existing on the following:


Youtube (Uploads of video game challenges)
www.youtube.com/@PaulineRagny
Twitch (Streams every Saturday)
twitch.tv/paulineragny
Backloggd (I write my game opinions occasionally)
backloggd.com/u/PaulineRagny/reviews/

Training montaaaaage. Baby Aloy action rolls into being an adult.

I wonder how the devs felt about releasing their conventional open world with strict barriers to exploration right next to Breath of the Wild, the game that lets you climb literally everything. It's hard to go back to a game like this after the last two Zeldas. You just wanna explore and the game says no.

Every time some objective gets added or changed, the game makes this irritating clicking sound. AAA games often get made fun of for their UI clutter. We've been seeing a lot of games conscious of that giving you many options to declutter it. What I haven't seen yet is a game have options to declutter the soundscape. You don't need to make a clicking sound every time a thing happens, please.

Aloy shot an arrow in a tree in an impossible way

So I have a silly pet peeve with modern games. Whenever I play a 3rd person shooty game, I put the character next to a tree or similar obstacle so that it's in the crosshair but the character's weapon clearly extends past it, and I shoot. I do this to see if they actually simulate projectiles coming out of the character's weapon of if they're actually just hitscans from the center of the screen. Most games do the latter and it bothers the shit out of me. I mean I kinda get it, I imagine it's so much easier to implement that way and it's lenient in the player's favour. They don't have to worry about stuff in the way. Doing this for firearms is one thing but what extra bothers me is when they do this for bows. You would think prestige video games would pride themselves on this kind of attention to details but no. The bow is just a hitscan from the center of the screen! Pulling the string I guess affects the damage and precision in the reticle. They try to hide it by drawing a speed line between Aloy and the target but they can't fool me. The rebooted Tomb Raider trilogy implemented its bow exactly the same. Why do this? Why bother making a bow the signature weapon for your character if it just functions like a gun? What kills me about this is, the game that revolutionized 3rd person shooting that everyone copied does not do this. In OG Resident Evil 4, the game draws a line between Leon's gun and the target. That's why the game always gives you that red laser to show you the trajectory of the bullet. The only other games I've seen actually simulate projectiles trajectory the same way are the later MGS games and The Last of Us. idk it's a nitpick. The game isn't worse for doing this I guess. It's just a thing that bothers me.

First "optional" quest. They put it in your path with an NPC shouting at you "heyyyyy I'm a sidequest over heeeeeere". Gotta find this woman's brother. He's an outcast who is "touched" in the head. Oh boy. You find the brother by following his track with the google glass. Like they show Aloy examine the terrain and she picks up different trails. At first it's blood, then it's footprints. But like, gameplay wise you the player are just following the same holographic glowy. The brother is doing some weird erratic stuff like stealing supplies and throwing them away 10 meters later or leaving a pig head on an altar. We find him and he's complaining about all the voices talking to him. Urgh. Aloy gets a choice. I pick the compassion choice.
ally speaks softly
The VA says that line in a soft voice. She girl so that calms him. The brother approaches her and then immediately the VA goes back to her normal kinda loud voice. Look I get it, it's a flavour choice and you're not gonna record two takes of the entire conversation depending on what choice you made. And I'm not expecting these choices to have large consequences but man, they're not even bothering to pretend this choice even had any impact on the current conversation.

He's got some mental illness problems and the tribe outcast him because his mental illness made him violent. I really do not like this character. Maybe the story will make up some lore for the voices in his head and right now I don't care. Quest over. I think now I remember why I never got very far in this game. I need a break.


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