yeah it's one of the reasons that while i really like it, i have a hard time saying it's something i'd actually recommend to other people
like, there's a lot of cool stuff just kinda in the world they've built there, but you really have to have that sort of "exploration for its own sake and get satisfaction from seeing something new" gaming motivation to get the most out of it, i feel like?
Like the murals on the climb out of Five Pebbles can depicting the different karma levels and the vices associated with them is cool, especially when you realize that the symbol the overseer has been using to indicate food to you is the karma symbol associated with gluttony, and the one to indicate "this thing will kill you" is the karma symbol associated with violence.
And the kind of reveal when you get to the top, and it's all a megacity from a long abandoned civilization, and the horizon is littered with iterator cans. Just like, destroying the entire world using their meat computers to mine metaphysical bitcoin for a progenitor race that has already either figured out ascension on their own, or died off long ago.
If i had to nitpick one thing, it's that they put so much backstory and worldbuilding into the "bring objects to Looks to the Moon" gameplay loop, and it's just absolutely, dreadfully tedious. She's way the fuck out at the edge of the world, and even if you can get there and back like a hundred times to bring her every object and pearl, you... have to do it without losing that object. It's just, so oppressively tedious that I'll never do it even if I'm interested in the part of the story or world they represent.