PhormTheGenie

Vixen. Genie. Vixdjinn!

Hi! I'm Phorm, and I'm a Vixdjinn!

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I'm a genie girl, who really likes being a genie, and really likes everything about genies (really)! I'm a bit confused, lost, and trying to find my way, but I always enjoy interacting with folks here. (Trans🏳️‍⚧️, occasionally NSFW, Be 18+ or please be gone.)

A Genie Bottle, With A Rising Wisp of Pink Smoke In The Shape Of a Heart

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  1. Remember Fighting Games are cool and rad and I should play them more.
  2. Finally find the time to play, but I'm really rusty.
  3. Jump into training mode to knock the dust off, warm up, and remember the fundamentals.
  4. Encounter a timing requirement in training mode that I simply cannot overcome, due to lack of manual dexterity or mental reaction time.
  5. Realize that I have no business playing real people if I can't even approach training mode.
  6. Stop playing.
  7. Weeks pass, return to 1.

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in reply to @PhormTheGenie's post:

not that you need to hear more from me on this but the last time I got SF6 out most of my wins were on the basis of "how many Gladius did you want to jab into today". you don't have to be smart or talented to beat people senseless, you just have to be willing to do something they didn't expect

...like "fully-charged Gladius #6 of this second round of the match, seriously dude you have to block or sweep me or something, stop pushing buttons all the time, no drive impact is not going to save you from my bullshit either"

I guess? I'm not sure. I never want to actually face people before I have the fundamentals down pat, because that seems rude to them and risky to me if I try beforehand. I'm sure I could steal a win or two from someone with something like "Jump, sweep, repeat", but I'm not sure it'd either last, or be fun for either party.

I don't think "training mode" is at all "the fundamentals" in the sense that you'd need to master it before playing against another human - you're going to spend a thousand times more time "trying to figure out how to get in" than you are "trying to get the maximum combo while you are in". and no single-player mode can never teach you the subtle art of "tricking someone into letting you hit them"

it'd at least get you out of this loop of "tries to 100% training mode, self-loathing becomes overwhelming"

I don't know. In that circumstance, how much am I going to learn getting juggled in the corner? At a certain point the skill gap is large enough that all your failures tell you is "I'm nowhere near able to compete" - You don't pick up granular lessons or understand "Oh, I ought to have done 'X' instead of 'Y'." It's just a blur of mess and the understanding that you shouldn't have tried at all.

Maybe this is a gate that should be kept?

does 100%ing the difficult combo keep you from getting juggled in the corner? no, what keeps you from getting juggled in the corner is to stop pushing buttons and think about what your opponent is thinking about and learning to use the defensive tools

the rest of this is Andrew pushing you around again, and he's wrong, again.

I mean, I hear and understand what you're saying, but I also feel like if I don't grasp fundamental mechanics that others have mastery over, I'm going to get beat so bad that A) I don't learn anything other than I'm not good enough, and B) The opponent gets offended because it wasn't a real match.

I can't get groundbounces to work for the life of me, even though I have a pretty good success with starting combos and ending a few while grounded. But get a launcher and a ground bounce in there, and I'm useless. Like, in Uni2, the character I like to play has this combo promoted as the absolute minimum that one should know before playing, and I keep fumbling it out of lack of skill more than lack of practice.

Yeah, I know I'm going on and on in a way that's frustrating and upsetting, and it feels like I'm pushing back when I should just shut up and take your advice. But I don't have anyone to talk to, let alone talk to about fighting games, so I'm going to keep going.

I like talking to you, a whole lot actually, I'm just afraid of hurting you. That and I'm about to get up and go shopping for furniture. You are and have been absolutely invited, wished even, to come by my DMs and talk about fighting games with me, although my argument will continue to be this one and also I will drop Yomi Hustle replays in your lap every so often

I have no idea about Uni2, but I would 100% just walk into online and try it out and see if I can actually club a rando with what I know now rather than trying to perfectly master something from a youtube video before I try. You're not going to Evo here, and the butterflies will fade, and if you really do get bodied you don't have to play a second match. The main problem I'd expect with that game, shooting from the absolute hip, is that the community is small and insular with not a lot of new blood so everyone sitting in the lobby has been sitting in that lobby for google noises the last six months running and will mostly just clobber you and maybe be rude in chat as well.

Again, having no idea about that game, but combos in general are something that matters once you connect an initial hit, which means that they are absolutely trumped by adequate use of defensive tools, not committing to anything risky without good cause, etc. Many, many are the stories of a sweaty scrub with their hot new infinite straight from youtube who loses over and over because the other players keep interrupting the setup. Hyperfocus on entering a combo route will kill you dead.

The other thing is that if you ARE getting juggled in the corner, unless the game has some kind of DI, burst, or other combo breaking system you could be using - the damage you're taking is not caused by anything you're doing currently, it's being caused by having let them get that initial hit through. The combo is just them manipulating the game mechanics to make the most profit off that initial hit - but if you can deny them that hit, the combo never manifests.