Over the past few months, after seeing a number of people play Lethal Company, I've become fascinated with the idea of the "Person In The Chair"/"Person On Comms" role that some people assume in the game.
There's something really appealing to me about the idea of reading the aging monitors to collect and communicate information, and using the archaic-futuristic computer to type in urgent commands via keyboard. And more and more I found myself thinking, "Gosh, wouldn't it be cool if someone made a game that was ALL about that?"
Then I remembered, "Oh yeah, someone did."



