PiT

Niche Games Enjoyer

Average person in their 20s. View Backloggd for my taste in games. I swear it's really good! And to clear up confusion, when I say "PMD", it always refers to "Pokémon Mystery Dungeon", which is another series I love!

Play Klonoa: Door to Phantomile and Freedom Planet 2! And Solatorobo, and PMD: Gates to Infinity; those games have been shaping my preferences considerably!

SPOILERS FOR GAMES 2+ YEARS OLD!

Discord: pit1772 (Formerly PiT#1772)

That first link shown above, is where you can find the thousands of 3DS Pokemon Mystery Dungeon portraits I sorted with the help of Emmett Eon; very good stuff!


Steam
steamcommunity.com/id/B1Q64
Reddit (I don't use this often at all; mostly just another place to DM me if you have no other options)
www.reddit.com/user/PARTNER_iNTiME/

tangleworm
@tangleworm

Roguelike dungeon generation is ultimately a pacing mechanism -- a well-generated dungeon is one that creates a good rhythm of rising and falling tension when exploring it. Since my setting works on dream logic, I thought it'd be fun to have the player go through the dungeon as it's being generated, rather than afterwards.

This conveniently makes it easier for me to pace the run, since we can decide in the moment where the next paths go.

To that end I've been rewriting the map generation system, moving away from separate algorithms for each area to one very parameterized algorithm and different "chunks" for each area. Eventually I'll have animations for new tiles coming in and old tiles falling out.


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