PlushMayhem

Artist and JRPG enthustiast


neocities (has my links)
plushmayhem.neocities.org/
carrd (has my links)
plushmayhem.carrd.co/
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in reply to @highimpactsex's post:

in reply to @highimpactsex's post:

took me a while to figure out what to do to actually progress the script for a while and that was frustrating and then the rest made me even more frustrated with the lack of agency. i'm assuming the use of a natural language parser was to amplify this specific reaction of "what do you want from me?" using it's traditional weakness as an asset?

thanks for putting out personal works like this

edit: ah, didn't see the single choice jam guess i can't read

haha, the single choice jam is more a clue than anything else. i wanted the player to be frustrated and angry before guessing the verb correctly. i find abrasive games like this interesting.

i’ll be writing a postmortem about it because yeah, most of the hostile game design decisions is intentional.

thanks for playing it and writing your thoughts down :-)