actively in the progress of internalizing this ^ framework, from a talk Vincent Baker gave 10+ years ago.1 it's really opened up the design space for me!
i'm working on a game i think is gonna be a goddamn blast to play, and a lot of my ideas literally just come from thinking "wouldn't it be funny if a Wizard was like 'my orb has revealed a dire omen'" and then making up a mechanic that would give a player a reason to say that
it's so much simpler and more fun than any other time i've tried to make one of these
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the talk in question is about 2 hours long and i don't know the timestamp for this bit, but you absolutely cannot go wrong just watching the whole dang thing. lotta gold in them hills
