Wolfstride is the kind of game where you're either sold immediately or it's impossible for you to care about it. To be absolutely brief, it's half slice-of-life visual novel and half turn-based mech combat, the second half placing emphasis on targeting specific areas of your opponent's machine to blunt the worst of their attacks.
As you can see by the screencaps, there's a unique sensibility here that, to me at least, excuses some of the jokes that fall flat and characters that are deeply irritating. There's animal people, for example - Fancy Jack (seen above) is a pig-man, and his uncle Bounty Hog runs a junkyard. There's giant robot cultists that seek to raise a Worm God from the dead. There's fuckin' ghosts, and you have to deal with at least one of them.
You, in this case, are alternately Dominic Shade (Professional Asshole) and Knife Leopard (Mech Pilot, "Pineapples" to friends) as the plot demands. Shade is a kind of fixer - he's the one that finds experts, parts, funds, intelligence, and whatever else Team Cowboy might need. Pineapples lacks Shade's competence in his own chosen field at first: your attacks in the first battle or two are largely limited to techniques so terrible that even the HUD says it's a bad idea to use them. Through trial, error, and the most exhaustively irritating training robot ever built, Pineapples learns to pilot Cowboy with more panache - eventually displaying attacks with such power that the HUD claims it will enshrine the user in history.
What sold me on Wolfstride wasn't the combat, though it's perfectly serviceable - it's Rain City. It's a deeply weird place, and at every turn you can see how bad an idea it is to enshrine Giant Robot Fisticuffs as the economic heart of a town. Everyone's broke or near enough to be nervous about it. Parts for Cowboy are rarely if ever new, and scraping together the funds to upgrade the mech and train Pineapples require Shade to roam Rain City for gigs and shady opportunities for cash in the vein of No More Heroes - compact scrap, deliver packages, and so on - but what really gets me is that the best parts in the catalog can't be bought, as such, but only gifted.
If you (as Shade) made an effort to improve the lives of the people you met, they'll eventually pool their resources to bring out a special something for Cowboy. In itself, this isn't unusual - maxing out "relationship values" or "social links" is quite standard for RPGs - but in this context it feels more like a sign that Shade has well and truly joined the community of Rain City. They genuinely think that even if he isn't a good guy, then he's trying, and trying hard enough to matter. It's that process of slowly getting to know Team Cowboy and the people of Rain City in tandem that kept me coming back: the struggles of the local bartender, the mysterious nature of the grocers, and the aspirations of Fancy Jack compelled me just as much as the mysteries more central to the plot. If any of this made sense or tickled your brain just right, give it a go!