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in reply to @PublicOpinion's post:

These two were done in Meshroom, and then I retopologized/rebaked the textures in Blender. Normally I just decimate/Smart UV Project for making the scans more lightweight, but for these I did manual retopology/UVs since it was simple. I've used Polycam for some scans, and it did some things better than Meshroom, but I didn't want to be stuck in their ecosystem so I switched to Meshroom for most of my scans.