
Late 20s // Warning: ABDL/babyfur kink account. You've been warned. // Cute vap who hasn't grown out of diapers~ // Fiance: @winterbreeze // 18+ Only //
Multiclassing has always been really good in 5e.. in some cases.
Due to the way 5e works, certain stats are god stats with equally god tier multiclasses cough cough charisma cough cough like the Sorcerer and Paladin, Sorcerer and Warlock, Hexblade Warlock and Paladin, Hexblade Warlock and Bard, Bard and Paladin, etc. etc.
Some classes are just more front loaded and don't require a lot of investment, but others aren't.
Like, Warlock is very good for any amount of multiclassing, because of the way the Pact Magic system works, and the subclass features are usually short rest things. But Druid requires a lot of investment to get your subclass features and stuff to work and be stronger.
Its why you don't see a lot of multiclasses of stuff like Artificer or Druid, because of how heavily they need their class levels to really work well.
Makes sense. I made a sorcerer, realized, "Oh, 2 warlock levels gives me a Charisma boosted Eldritch blast any time I want it," and NOW I'm realizing, "Also...action surge from fighter..." This is great. Next DnD campaign I play will most certainly have me doing something funky
I've been cursed with the Multiclass knowledge, now I always consider doing things like "so what if my ribbon dancing swords bard took a Hexblade Warlock level and also 2 paladin levels so I could smite with my cool charisma ribbon whip?" Then I have to rationalize why I would do such a thing, which I normally do end up doing.
Anyway that's how my cool ribbon dancing Bardlockadin came into being with his cool whip which he can light up with radiant flames. I love DND sometimes.
Yeah, multiclassing has always been pretty crazy in 5e. You take a hit by having your normal class progression delayed by a few levels, but you can gain some incredible things out of just 1-3 levels in another class, and since half the classes have a useless capstone and usually only need up to their 17th level abilities, you're kinda encouraged to spend those 1-3 levels elsewhere.
Like, Sorcerer doesn't need Sorcerous Restoration at level 20... at all. 19 is just an ASI which can be nice, but usually your build is pretty complete by that point anyways. And 18 depends entirely on your subclass for whether it's good or not. 17 is pretty important for 9th level spells (Wish), so why not just stop there and take 2 or 3 levels in Warlock for some free short rest spell slots and some passive benefits from invocations and maybe a boon, plus useful stuff from a subclass (such as Hexblade, Hexblade, or Hexblade)? Or just go 2 levels in Fighter for action surge, and once per short rest you can cast an immensely powerful spell twice in one turn, plus you get health, armor, weapons a bit of healing and a subclass if you take a third.
Usually as long as you get to level 5 for a power spike before multiclassing, you won't feel very behind on power. The game... wasn't designed very well around multiclassing, really. It's usually pretty strong, and can be broken in the best case scenarios.