me watching GDQ: lmao that's so fucking weird, why would opening dialogue boxes cause 100000 glitches that let you get out of bounds
me coding a game: ohhhhhhhhhhhhhhhhhhhhhhhhhhh
Game programmer, designer, director; retired quadball player; antimeme; radical descriptivist; antilabel; Moose;
Working at Muse Games. Directed Embr, worked on Wildmender and Guns of Icarus, Making new secret stuffs
Opinions are everyone else's
me watching GDQ: lmao that's so fucking weird, why would opening dialogue boxes cause 100000 glitches that let you get out of bounds
me coding a game: ohhhhhhhhhhhhhhhhhhhhhhhhhhh
yeeeeeaaaah, lol. I made a 7drl entry, and the modal inventory management bits led to soft locks, because I tried to make them not lead to dupes.
Games Are Fun!