several months ago now on an episode of game studies study buddies--i do not recall which one, because of the elapsed span of time, which in and of itself feels significant--i made some comments about how i was playing Legend of Zelda: Tears of the Kingdom and had some thoughts on its whole deal i wanted to write up. some folks seemed interested and i was like "oh don't worry it'll happen, i just need to finish the game!"
several days ago, i booted up my switch to check out the mario rpg remake, and was surprised to see the Tears of the Kingdom icon in my little gallery, because i have not played the game since early july and quite honestly forgot it exists.
"oh, you were gonna write about that," i said to myself, "because it felt so very odd. maybe you should finish it up and get your thoughts collected and--"
i didn't finish the game. i didn't even dive back in. i realized i had no interest in the game, at all. i realized the months had whittled away whatever desire i had to see the thing through to its end, to see how the game's final gestures aligned with or complicated the thoughts i'd had while completing the first two dungeons and tooling around hyrule building trucks for koroks.
and maybe that was the point, the result, the output. maybe me bouncing off the game is the trajectory to trace from the thoughts i was having.
so here we go:
I feel all of this. It was hard to get through this game. It was work. And that work did not feel rewarding. But it also felt like such an incomprehensible scope of work to do that I slid into doing the bare minimum at all times. I skipped shrines, I didn't explore, I missed whole plotlines and abilities, and for the life of me never wanted to touch combat that wasn't a boss fight. And it still was an incredibly long game. It was all just too much for me, and all the intrinsic charm of a janky assemblage of weird mechanics was just turned into a looking grind.