Game programmer, designer, director; retired quadball player; antimeme; radical descriptivist; antilabel; Moose;

Working at Muse Games. Directed Embr, worked on Wildmender and Guns of Icarus, Making new secret stuffs

Opinions are everyone else's


ItsMeLilyV
@ItsMeLilyV

A corollary to "lying to your players":

if you do fancy tricks behind the scenes, but the players can't tell the difference, you might be wasting time with those tricks.

this tends to come up a lot with random generation; a lot of times shuffling various things does not actually lead to different situations or create a meaningful feeling of uniqueness (and sometimes isn't noticed by the player at all) and thus... doesn't add as much as it could


hthrflwrs
@hthrflwrs

any sufficiently complicated backend system is indistinguishable from a random number generator!


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