Game programmer, designer, director; retired quadball player; antimeme; radical descriptivist; antilabel; Moose;

Working at Muse Games. Directed Embr, worked on Wildmender and Guns of Icarus, Making new secret stuffs

Opinions are everyone else's


hthrflwrs
@hthrflwrs

remember the game developer's most useful tool: when in doubt, lie to the player


MrMandolino
@MrMandolino

let's make this a thread I'll start


MrMandolino
@MrMandolino
This post has content warnings for: spoilers for Amnesia: the Dark Descent.

MrMandolino
@MrMandolino
This post has content warnings for: spoilers for Hellblade: Senua's Sacrifice.

outrider
@outrider

Destiny 2's "low health" visual feedback (red vignette, flashing health bar, sound changes etc) kicks in when the health bar is down to about 25%.

Except that's about 50% of your actual hitpoints; Bungie just realised the game feels more exciting if you get the feeling that you narrowly scraped out of a tough fight.

People got VERY mad about this when one of the designers revealed this on Twitter lmao


NoelBWrites
@NoelBWrites

In Dragon Age Inquisition, whenever you're riding a horse and start sprinting, you don't actually go faster.

The camera just zooms in and there are speed lines so it feels faster


Behemoth
@Behemoth

It's all about pulling the wool over the player's eyes, showing them only what you want them to see. To the extent that they can be simulationist, that only enhances the effects of the things that are shown and hidden.

My favorite is example is a boss fight early in Breath of Fire 3. The protagonist is beat up by a couple of anthropomorphic unicorns. This takes place in a boss fight that you cannot win.

And I don't mean "it's really hard" or "unless you grind to level 100" or whatever. It is literally impossible. The bosses don't have HP. They are not coded like any other enemy in the game. It is completely impossible to win, even if you cheat as hard as possible, there is simply no victory condition. The law of the narrative is that you must lose this fight, and if you try to resist, it will only make it take longer.


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in reply to @hthrflwrs's post:

in reply to @MrMandolino's post:

in reply to @MrMandolino's post:

after my first bullshit death i just quit the game because of this

i am not going to waste my time on a four hour into because of bad game design

then i learned more about tht development of the game and i wish i had not, also the musician they chose is a known bigot

in reply to @outrider's post:

in reply to @NoelBWrites's post:

I remember being so frustrated with DAI horses and straight up not using them (plus, you only got party banter when walking)

It was so vindicating to see one of the devs say this on twitter.

Apparently the reason was that the map would not load fast enough if the horse went faster