If you want to make a work people like, make it good.
If you want to make a work people love, make it great.
If you want to make a work people are obsessed with, make it almost good.
Game programmer, designer, director; retired quadball player; antimeme; radical descriptivist; antilabel; Moose;
Working at Muse Games. Directed Embr, worked on Wildmender and Guns of Icarus, Making new secret stuffs
Opinions are everyone else's
If you want to make a work people like, make it good.
If you want to make a work people love, make it great.
If you want to make a work people are obsessed with, make it almost good.
I always say, leave space for the viewer - a "perfect" work doesnt have any place for me in it
damn you, the level entry chord just played in my head