Game programmer, designer, director; retired quadball player; antimeme; radical descriptivist; antilabel; Moose;

Working at Muse Games. Directed Embr, worked on Wildmender and Guns of Icarus, Making new secret stuffs

Opinions are everyone else's


hthrflwrs
@hthrflwrs

an underappreciated game design skill is the ability to just... sit and think through all the implications of a system by simulating the entire game in your head. you can't just think through the consequences of a change; you need to think through the consequences of those consequences


nic
@nic

for a professional game designer1 this is the number one skill you have to cultivate.


Queso2469
@Queso2469

The second most important skill as a game designer is communication. If people don't trust and believe in your design decisions, they aren't going to happen. You build that trust by showing that yes, you know the consequences, you can explain and abstract them for everyone, player, artist, programmer, publisher, etc. And like, that's game design too! Your players and audience understanding what your game is, isn't some separate skill. Fundamentally, as a game designer, you are communicating ideas across so many different levels, from direct players senses, to language, to emotional and intellectual appeals. And systems are the structure you use to do that communication!


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in reply to @nic's post:

the thing where you go on holiday or join a new project or someone adds something new and then you need to spend some time just uploading all the details of the game into your head again