Game programmer, designer, director; retired quadball player; antimeme; radical descriptivist; antilabel; Moose;
Working at Muse Games. Directed Embr, worked on Wildmender and Guns of Icarus, Making new secret stuffs
Opinions are everyone else's
Honestly just solid advice for communicating things across a huge number of fields. Pharmacy communication is similar: lots of pharmacists asking bad questions, blaming the patient, thinking things are obvious when they're not, asking closed yes/no questions instead of open ones.
"tell them to really read the messages, such as errors..."
The errors: "oops something went wrong"