I think there are no limits to human creativity, I really do. I think we will never run out of new directions to assign the z-axis to.
Game programmer, designer, director; retired quadball player; antimeme; radical descriptivist; antilabel; Moose;
Working at Muse Games. Directed Embr, worked on Wildmender and Guns of Icarus, Making new secret stuffs
Opinions are everyone else's
I think there are no limits to human creativity, I really do. I think we will never run out of new directions to assign the z-axis to.