3D graphical games: accidentally drinking muddy water instead of picking up the item in the mud because the UI sucks
text based games: accidentally putting a grenade in a fridge instead of the grape juice because the UI sucks
People love to complain about how hard it is to do things in video games. And on the one hand, it IS hard to successfully translate very limited input schemes into possible intents through the language of affordances and genre convention.
On the other hand. People also just suck at doing things in real life too... Just today I lost track of my drink because I put it on a shelf I have never put a drink on before. Why did real life let me do that? This is an obvious failure case. Seems broken tbh.