Game programmer, designer, director; retired quadball player; antimeme; radical descriptivist; antilabel; Moose;

Working at Muse Games. Directed Embr, worked on Wildmender and Guns of Icarus, Making new secret stuffs

Opinions are everyone else's

posts from @Queso2469 tagged #fps

also: #first person shooter

The single thing I find the most stifling as a game designer is controller support. It's the thing that most makes me want to simply quit team based game development and make truly tiny indie projects. I hate that the vast majority of games have to work with two low precision stick inputs that you can't use while pressing the majority of the buttons on the gamepad. I hate how it's been shifting my favorite genres into worse and slower versions of themselves for decades. I hate how I simply cannot make design and input decisions without filtering them through a control scheme that happened to stop improving the moment it became almost usable for previously flourishing PC game genres.