• she/her

Victoria Rose | Bi trans girl | Game/UX Designer | Creator of Secret Little Haven | Your local otherkin cartoon snep kitty :3



QuestForTori
@QuestForTori

It's not like we change things on a whim because it lets us use a shiny new toy and we say everyone just has to deal with it! We're always worrying about not changing things too much such that existing users will be lost - that's why we test our designs constantly with real users! But we know that no matter what we do there will always be an initial backlash to any redesign before people learn how the new stuff works.

Also, can I say how insulting it is to see the genuinely bad corporate decisions like adding microtransactions or revoking old software purchases get lumped in with the work that us design laypeople do? As if they're all coming from the same corporate hive mind just fixated on making your software more annoying to use? Give me a break, we're just as subject to the whims of capitalists as you are, we don't have the power to refuse until we can get a real union in our field. So don't shoot the messenger, we're trying our best to minimize those terrible decisions just like you're trying your best to ignore them.


ann-arcana
@ann-arcana

I do appreciate the frustration, but I can also say with utter confidence that I am speaking from experience when I say, yes, sometimes changes do happen for no good reason.

I and my designer friends have absolutely spent many hours building features or UI changes that existed entirely because someone in management got a wild hair up their ass. I have been asked to break things that weren't broken, ship things that weren't shippable, add features no one asked for, and I have no doubt I will continue to be for as long as software design is driven by management and capital and not by people actually wanting to make good software.

This is also though why I think people should pause before being shitty to designers and engineers. Sadly, we're often not the ones calling the shots.


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in reply to @QuestForTori's post:

DMs on the bottom of server view, three searches that work different ways (in channel searches only that channel, in server searches the whole server, and in DMs searches all DMs in a weird interface that makes you specify the person you want to search in instead of just having a search icon in the DM itself) which is probably the worst change for being confusing, the dark mode colors changed (I prefer this honestly but people are really mad about it) unless you go into settings, if you swipe right to left it opens a reply box which is kind of annoying to do accidentally (or you can go into settings and make it open the quick launcher, depending on how you swipe)

People were also complaining about the thread icon being turned into a spool of thread which is a level of petty whining that makes even the legitimate complaints about search look less credible.

They also made it so tapping back in a thread goes back to the server, like it SHOULD, instead of scrolling all the way up to the post where the thread started a month ago, which fixes everything imo.

There are some weird decisions but it's not more than annoyances. The actual problems are bugs, which should be fixed soon. (for example, for a bit, trying to direct upload images in a server sent them to the last person you DM'd instead, but I think it was dealt with. My personal biggest annoyance is DMs snapping to some arbitrary older message every time I swap over to them so I have to scroll down to get to the current conversation, hope that gets addressed soon)

in reply to @QuestForTori's post:

Nowadays when I see some horrible UI/UX change I just assume that the actual designer went "Hey this is a bad idea and here's a detailed explanation as to why this is bad" and the management basically said "fuck you do it anyway".