There's a bunch of discourse on my tl about respect and curiosity towards game design and I agree generally speaking but also I think for me there's an element of optimism to statements like these in that probably 70% of the games I've ever worked on were, to quote the excellent Karla Zimonja, "drunk-walking towards completion" and sometimes you really do end up with a design cobbled together from a bunch of goals you're not sure how to execute, a bunch of decisions that might have been good ideas separately or at the time and now you're stuck with them. Treating that as always intentional and artistic is well meaning but well and truly, sometimes game development is in fact a polite disaster that somehow turns out okay (or doesn't)