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So each weapon in this game will have an alternative fire. For your basic weapon that's the Big Shot. It is essentially a charge shot but you don't hold to charge. Instead it has a long-ish cooldown and pushes the character around a bit.

I hope folks who have good execution or are speedrunners will be able to take advantage of the push effect since it allows you to manipulate your vertical air speed a bit. Shooting down will pop you upwards slightly, while shooting up will force your downwards.

I won't be designing levels with this in mind too much, but it is fun!


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