I was playing a Metroidvania recently that had wall jumping. It felt awful. (The game also just had bad gamefeel in general but that's outside the scope of this rant haha.) It got me thinking about negative game friction.
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I was playing a Metroidvania recently that had wall jumping. It felt awful. (The game also just had bad gamefeel in general but that's outside the scope of this rant haha.) It got me thinking about negative game friction.