with its super intricate lore, puzzles and metroidvania exploration. I've been itching to play something else in that vein but there isn't much else like La-Mulana. I involuntarily started thinking about how I would make a game in that style and those thoughts have been festering for a while. I'm at the point where I'm subconsciously clicking on Godot tutorials that would be relevant for making it.
The hardest and most time consuming parts of my current game project have been writing (well over 100k words) and puzzle design and I absolutely cannot jump straight into something that'll probably be even more complex. I would die.
I'm begging someone, anyone, to make another La-Mulana-like so I don't have to.
