come make video games, we've got:
- players don't look up
- players don't look down
- players don't look
- players don't read
- players don't listen
- players don't look
- players don't look
- players don't look
- PLAYERS DON'T LOOK
the cool thing about designing video games is that for every single piece of information you try to convey to the player there will be a player who either misses it or misinterprets it

Wondering how much effort went into forcing the player to look at the plane crashing into the underwater tunnel at the start of Bioshock...