• xe/xer/any

mysterious individual


trashbang
@trashbang

come make video games, we've got:

  • players don't look up
  • players don't look down
  • players don't look
  • players don't read
  • players don't listen
  • players don't look
  • players don't look
  • players don't look
  • PLAYERS DON'T LOOK

bruno
@bruno

the cool thing about designing video games is that for every single piece of information you try to convey to the player there will be a player who either misses it or misinterprets it


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in reply to @trashbang's post:

🦨I remember making some offhand remark about the "tutorial bushes" in our game because we had a note that said "if the player can't figure out how to get past these they can't play the game," and someone said "that's kinda mean tbh" and I'm like, literally the entire point of the game is to spin into things (which cuts down bushes) and if the player can't figure that out then they literally cannot play this game. That's like one of your two moves lmao

in reply to @bruno's post:

Giant sign saying "please wait to be seated". Barrier to force you to walk past it. People walk right on by, or even move or duck under the barrier. They then get angry that a waiter doesn't appear.

Some people will not succeed, no matter what you do.