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nex3
@nex3

we all know that lights in video games run on real electricity, but the deeper and more interesting fact imo is that art in video games is real art


nex3
@nex3

the recent Hitman trilogy is a shining example of that, tons of the background art for the levels is just really good art that clearly someone put a lot of effort and love into. having it ambiently around makes the game feel luxurious in a way that even graphical fidelity doesn't approach


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in reply to @nex3's post:

in reply to @nex3's post:

the art direction in Hitman really confounds me. I normally bounce off that Naughy Dog/Activision led hyperreal style for lots of reasons, but Hitman manages to nail both a very realistic direction but still very engaging and not offputting? I can't put my finger on it, but it's damn good

Verticality for sure, generally very realistic proportions of things, and I think a general level of understated materials does it. Hyperreal games are all about MATERIALS and shoving it in your face all the damn time and Hitman has all those at like 30% strength, for the better