hthrflwrs
@hthrflwrs

The Last Days of Friendship Valley is hitting a bizarre level of design literalism i've never worked with before. Currently working with mechanical moments like "I need to eat the most comforting thing at the diner right before bed so I have the emotional strength to let go of the person I used to be, or else I'll wake up crying again and it's starting to mess with my job performance" and i think i might have accidentally invented the world's first feelings-based immersive sim


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in reply to @hthrflwrs's post:

I am going to vigorously buy this.
Will I play it? Harder to say.
It sounds amazing and I love innovative design choices and also I am 40 or 50 years old and I'm not sure i can cope with this rn

My therapist once told me I should go watch Inside Out again and try and think about myself in this context, because I'm fairly feelings-blind on a moment-to-moment basis, so maybe being prompted with a structure like that would make my feelings easier to analyze. I don't think it really worked. I think this hecking game about goats might lmao