Fully animated, active pokes with their moves, standby pokes below, and enemy info hidden with auto-reveal!

Web developer, spanish youtuber, production guy for tournament streams, video editor, I sometimes design cool UIs? and I play tons of games. Pfp by Kerus!
Fully animated, active pokes with their moves, standby pokes below, and enemy info hidden with auto-reveal!
I've been quiet on the programming side of things lately since nothing I'm coding can be easily shown, but today I've finished a first pass at an enemy trainer info reveal system for Pokemon games!
Spent some time figuring out how to gather some extra pokemon data from the game's memory in real time. Will I use this data on the overlays? Who knows!
Also spent most of today gathering this same data from the battle's memory (because of course thats on an entirely different region). Including stat boosts!
Pokemon Stream Tool can now switch between different languages! Was surprisingly easy and efficient to do ngl.