I've been playing Dragon's Dogma 2 and while I'd love to talk about gameplay or interesting moments, the game's found itself something of a cultural lightning rod. It is a game with many friction points arising in a cultural moment where gamers are, perhaps more than ever, convinced that "consumers" are kings.
Dragon's Dogma 2 is not readily "solvable" and you can't min-max it. You will make mistakes. You will be scraped and bruised and scarred. Pain is sometimes the only bridge that can take us wher ewe need to go. And gaming culture, fed the lie of mastery and player importance, does not understand that scars can be beautiful. I love this game. I think it's a miracle it came out at all.
I also think in spite of the success it's found... that 2024 might be the worst possible year for it to have released.
Let's ramble about it..
aaa this post is wonderful. So to go off on my own tangent... It's going to be awhile before I get to DD2 but as a DD1 enjoyer, I feel like Itsuno likes to put forth the question "What is a meaningful decision in game? What is a meaningful consequence?"
Seeing people get mad about not being able to re-edit characters freely was funny, because... DD has parts of your appearance effect your stats. Your walking speed, your carrying capacity and all that. How lame it would be to completely tweak your appearance constantly to minmax! To get that little extra bit of carry weight to avoid some other hard to decision!
A lot of modern gaming thinks of decisions that turn into contents, or endings, or routes, but DD turns decisions into texture. The thing with Dragon Dogma consequences is they're strong enough that you feel them, but not so bad that you can't live with them. And the more little papercuts the games make you tolerate, the more of your own little story you get. Like a game of Dwarf Fortress, things not going your way can be fun once you're forced to let go of the idea of a perfect playthrough. But unlike Dwarf Fortress... the consequences aren't that bad. They only feel bad because modern gaming has removed most of them as "Quality of Life" improvements.
