I don't talk about them too often, but I'm a big fan of MOBAs.
It's a good genre. And it's had a lot of games come and go, it's a VERY volatile genre. Only a few big namers have ever really stuck around, but several games and companies have attempted to throw their hats into the ring. One of those, being Blizzard with Heroes of the Storm
And it was probably the best MOBA ever made. I've been a LoL player since the game came out, but it's an exhausting game. It's FUN, but very exhausting. When HotS came out, my friends and I actually moved to HotS at first, after nights on League, cause it was more chill. We called it "Fisherprice MOBA", "Baby's first MOBA". Then we kinda realized "wait no this game is genius"
Heroes of the Storm was like, the only major competitor MOBA that felt willing to go "fuck it" and just shitpost. DOTA2, HoN, and LoL were playing it safe, bringing the same designs, mostly copying off of original DOTA. Then Heroes of the Storm comes out, does a liiiittle of that, snorts some pixie sticks, and screams out "MURLOCKS" and slams weird fucking designs into your face.
The map designs? All unique, with great gimmicks. And there's a lot of 'em. The competitors? All have one. The character designs, omg the character designs. Some of the older ones feel a little generic, sure. Thrall, Jaina, Diablo, they're all pretty normal... then they added shit like Murky, who's gimmick is he respawns after 5 seconds and he can plop down new spawn points. Or The Lost Vikings, where you have THREE champions. Cho'Gall, the champion that's played by two players. Or Abathur, where you just play Starcraft.
What I'm saying is, HotS did not feel afraid to innovate and be creative in a genre that honestly plays it safe too much. Things are STARTING to get more creative for the early games (that are still here at least, rip Heroes of Newearth), but tbh HotS always did it better. And it was FUN! It wasn't overly complex, it wasn't confusing, it was really easy to get into, so they were able to explore more complexity in the individual game mechanics.
And then Blizzard fucking killed it. It was going strong, but not strong enough for ol' Bobby Kotick. The pro circuit was deemed a failure, despite pretty good numbers, but again, not good enough, and they fired everyone suddenly, without warning. Then they stopped updates. And while the game is still up, it's choking, suffocating under the lack of support.
It deserves so much more. Fuck Blizzard for many reasons, this is yet another one of those reasons.

![[text ID: I sell trash and trash accessories end ID] Text is next to an amazing anthropomorphic raccoon trash merchant. He wears a blue hat and a blue hoodie. Art by Tornatics on Twitter. [text ID: I sell trash and trash accessories end ID] Text is next to an amazing anthropomorphic raccoon trash merchant. He wears a blue hat and a blue hoodie. Art by Tornatics on Twitter.](https://staging.cohostcdn.org/attachment/b5ff0a3e-4238-4bab-b637-22f1b67d111e/Remmy%20Trash%20Sticker%20Animated%20Tornatics.gif)