RobotLadyErin

Wants To Create, Procrastinates

  • She/They

binary
@binary

So I've been working on a mecha game, Celestial Bodies the past few weeks along with a collaborator (@bighog) and up to now we've mostly just put out her (extremely good) pictures and grid layouts, and a little setting details. Let's talk shop about The Grid™️.


amaranth-witch
@amaranth-witch

This is EXTREMELY my shit and I cannot wait. At all. It's SO GOOD.

Lancer scratches one mech itch. Mekton(Z) scratches another (overlapping with Silhouette and other Fuzion/Interlock games). I guess Battletech kind of scratches a third, maybe in the HBS game above all else.

But THIS?

This not only scratches mecha/spacecraft fighty action RPG itches, it scratches my age-old "MAKE THE INVENTORY SPACE FUCKING MATTER, NO I MEAN MATTER-MATTER" screaming itch that I've never entirely been able to do, performing on a level with the old Resident Evil 4 Attache Case, which itself was such satisfying inventory management that it spawned a whole-ass other puzzle game...

...except this does that IN GAMEPLAY EFFECT. I'm legitimately in awe. This is so fucking good.


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in reply to @binary's post:

It only takes 1 damage to damage a part on the grid, but it also does X damage to HP in addition to that. Some weapons (Explosives) do X HP damage and 1 damage to each adjacent square (which also adds to HP damage).

Yep, a 4 damage hit would remove 4HP. As noted in the post:

Every frame (basically a chassis for a kind of mech) has HP (Hull Points!) equal to its grid size. So the one you see above has 12HP.

So for instance, a 5x6 mech (an Ultra, currently the biggest size) would have 30HP. But also, bigger ones are far easier to hit! So, tradeoffs.

in reply to @amaranth-witch's post: