Most of this update was polishing up the boss's attacks, explosions have been adjusted to take on a blue hue to have better contrast with the environment.
Main thing I did this update is create a death animation where the snake will move up into the air and generate a bunch of explosions, plan is that a hole back to the over world will appear in the center, still trying to decide on how to handle the failure state but the boss is in a ok state that keeps you active, it's mostly just working on bug fixing and polishing going forward.
I’ll also be moving updates to a biweekly update system instead of a weekly update so I can improve the quality of updates and use the time it took to make these updates on the game.
if you want to see these in better quality you can check out my patreon
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