Ryyudo

That "I Fucked Up!" guy

  • He/They

That Twitch dot tv dot com streamer. That once FGC commentator and memer with some bangers.

On the front cover of The Lara-Su Chronicles Beginnings by Ken Penders (top-right)

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As I drove home from Round 1 after another session of the arcade rhythm game Pump It Up, I lamented that I really don't have anyone to converse with it about. Furthermore, I've been pushed further away from interacting with some folks in my arcade.

I was thinking of some ways that I could turn my sessions into something more digestible for others, but they all ran into the same issue: Who even really knows what Pump It Up is outside of a cursory glance from ongoing Dance Dance Revolution players?

So let's reverse it! What makes Pump It Up (PIU) a unique experience compared to its more popular counterpart, Dance Dance Revolution (DDR)?


A Dance Dance Revolution arcade pad from the side. It shows its layout with four arrows.
A Pump It Up arcade pad from the side. It shows its layout with five arrows.

4-Panel vs. 5-Panel

The most obvious core difference is the 4-panel layout versus the 5-panel layout. I won't get too much into the differences this makes to start as they'll reveal themselves in the other points, but it's definitely the biggest turnoff point I've heard from DDR-playing onlookers: It's too weird/odd/difficult to get a grasp on the five arrows.

Which, honestly: fair. When you're already invested in something for years and are actively still mastering, it likely feels like there's no value to move away from that (especially if you're paying-per-game!).

Precision

DDR's gameplay heavily focuses on precision. That is, instead of the game getting extremely difficult or complicated*, the physical expectation from the player is capped a lot earlier in turn for getting good scores on songs. Outside of just needing to pass the song physically, you need to do it with enough accuracy to keep the game's lifebar active. By comparison, the timing window, or the period of time you need to hit an arrow, is significantly smaller.

DDR wants you to be in accurate control throughout each song.

How significant?
DDR's best timing window, Marvelous, is +/- 16.7 milliseconds from the center of the arrows lining up (~1 frame before or after, or a ~3 frame window @ 60fps)
PIU's best timing window*, Perfect, is -32/+96 milliseconds. from the center of the arrows lining up (~2 frames before or ~6(!) frames after, or ~8 frame window @ 60fps).

Note: PIU does have Rank Mode, which reduces the size of the timing window to -8 milliseconds/+24 milliseconds, making it more similar to DDR and awarding more points for those who use it. There's issues around this and song syncing, but I don't play it so I have no solid opinion.

There's a reason for PIU's, comparatively, easier timing window which leans into PIU's raison d'etre.

Difficulty

PIU's gameplay heavily focuses on difficulty. This includes things like speed, technique, and gimmicks. PIU's lifebar is also less forgiving between taking off a LOT of life on a Miss and many freeze arrows being counted as multiple arrows as it's held, so it's extra punishing to let go of one.

PIU wants you to hit arrows first then work on score later.

This is also where PIU's 5-panel differs from DDR's 4-panel: Five arrows allow players to turn and flow much more dance-like than DDR. This forces players to move more and in unique ways. DDR is more about minimizing movements to mechanically hit the arrows for accuracy and stamina retention. Mechanical, minimized movement means more consistent speed to hitting an arrow. Pump's wider timing window embraces the additional movement required. You learn to limit extraneous movements as you grow, but you'll still need to move-or-lose.

Unlike the previous section, there's no easy to way to show off PIU's comparative difficulty. Especially if you don't play either game! Simply linking a video and saying "oh here's one of the hardest songs of each," wouldn't mean much.

So as an extremely general comparison from my experiences: a mid- to high-level PIU player could pass many of DDR's highest level songs more easily with mediocre scores, and a mid- to high-level DDR player would falter around the halfway to max difficulty on PIU (~15 of 28). After about level 15, techniques more specific to Pump it Up begin to show, including faster and more exhausting movements, 3+ arrow presses at once, and learning skills for unique patterns.

Songs

With DDR being from Japan and popular North America and Europe, and PIU being from South Korea and being popular in Mexico, there's fairly different songs on each game.

DDR relies on their in-house artists to emulate other styles and create their own. So you get a lot of the dance/pop tracks the game is generally known for, and then the darker/hardcore sounds for songs they intend to be harder. Songs licensed from outside the game are more popular U.S. artists and songs, Eurodance or Eurobeat, or are from other games, such as Touhou, Undertale, or other Konami/Bemani games.

PIU also has in-house artists they rely on but because of South Korea's accessibility to their music industry, PIU can get some of its biggest artists to help fill each versions' soundtrack (I think because of the Korean Music Copyright Association, but do NOT quote me on that.) There's also some some lesser known English-speaking artists and, for a time, a lean into Mexican artists. Additionally, thanks to a previous partnership with the In The Groove team, they use songs/artists from that short-lived series. They don't have many songs from other games but more recently added O2Jam songs and Touhou remixes.

*In The Groove, or ITG, was 4-panel game that sat between ideologies of DDR and PIU. It embraced the difficulty of PIU with 3+ Arrow hits and new step patterns, but the somewhat tighter timing and familiar artists/songs from DDR. They were sued out of existence by Konami. It also didn't help that they had conversion kits to turn DDR machines into ITG machines. 😅 It was a fantastic game that went onto become StepmaniaX today. They also made their own official versions of PIU: Pro, Pro 2, and Infinity.

Versions

DDR took a long hiatus after DDR Extreme before releasing further versions starting with Supernova. Now DDR A20 is out and receives updates occasionally. AFAIK no new versions are announced. (Of course after I write this I learn of A3, which is allegedly shipping now in the US?.)

PIU has consistently updated for the entirety of its series, whether it's new song or entire new versions. PIU has recently released its newest version, Phoenix, and hard drives are being shipped out now.

Accessibility

DDR is mainly only available in Japan and the U.S.. For whatever reasons (but I'd assume money), DDR didn't as often make it outside Japan and U.S.. I've heard from DDR players that there's a monthly charge to use their online service.

PIU is a fairly worldwide accessible game (except Japan). As mentioned before, it's fairly popular in Mexico and South America but I've heard of countries like Kuwait getting PIU machines as well.

Of course, arcades are in a weird spot now-a-days, so it's not as straightforward as I'm making it sound here. Many folks, especially after 2020, have opted to own their own home solutions. The aforementioned StepmaniaX is leaning heavily into this market.

In Closing

Play either one if you have the interest and opportunity! They each provide unique experiences to be enjoyed.

If you're a long time player of either game, I recommend giving the other a try. It'll challenge you in different ways which makes you more well-rounded player.

If you've played neither, and you're looking for a new physical activity, considering giving them a try! You might find enjoyment outside of any fitness gained from it, like new music discovery, or appreciation for personal growth.

I'm always open to talk more about these things if you ever have any questions. Hit that Ask box.

Rhythm games?

Pretty Cool


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in reply to @Ryyudo's post:

Yeah, there's a significant resurgence in more major hubs in the U.S., mostly barcades though. If you're fortunate to have a Round 1 even a couple hours away, it's a blessing. I see license plates from out of state often when I go to R1 here. Games got too good at home!

I've also always felt PIU is more fluid and easier on people's body rotation to be able to play, similar to DDR I haven't branched out from a couple songs I'm familiar with and feel awkward playing a new to me song in public ;w;

I tried to play PiU once on a trip to Mexico. Couldn't get the hang of it because of how much DDR I played.

Also, I appreciate the breakdown between the two games. Never knew the specifics of the timing windows.

Well said. I've been leaning more toward PiU lately because the setup is more fluid and dance-like, especially in the lower difficulties. I'm making efforts to stay in shape at my age, but I've been finding my old man skeleton is appreciating the "range of motion" charts in PiU a little more these days. 😅

Thankfully, a lot of the older versions of PiU are starting to pop up in arcades around here, so I can only hope a few of the newer versions will start trickling into the bigger arcades.

Our local Dave & Busters had a XX for a long time, but they got rid of it roughly a year ago. Last time I was at Round One, that location wasn't able to have Phoenix set up, but the location was testing the deluxe version of StepManiaX, which was really nice! Always loved playing Dance Rush, too.

But, don't get me wrong. I still love DDR. When we travel to Pinball Pete's in Ann Arbor, that 5thMix is always getting played!

Yeah, the lower difficulty stuff is addicting for the longest time. It's also my personal belief that people play Beethoven Virus once and never go past it because it's such a radical step chart. They try to recreate the spin magic so often still, but nothing cuts it like Beethoven Virus.

Auuuugh that sucks about D&B though! Always nice to have a local XX machine. But, legitimately, a SMX would be sick too! One of our barcades have it but... also when do I find the time to play SMX at a barcade???

I've seldom dabbled in Dance Rush. As an also older body haver, how do you feel about it?

Awww 5th Mix! I came so late in the DDR series, it was basically Extreme anywhere and everywhere. I kinda want to play older mixes ngl lmao.

Since Dance Rush is modeled after shuffle dancing, if you get the gliding motions down, I feel it is easier on the body. I would figure it's because you aren't getting the "shock" of repeatedly stomping your feet down. Also, once you understand the concept of being able to move forward and backward on the dance space at your own leisure, you get that "range of motion" concept going and it feels more natural on your body.

And, yeah, that's the unfortunate side effect of when DDR blew up in the U.S. - every arcade scrambled to update to Extreme and we lost a lot of the good stuff in the 3rd, 4th and 5th mixes. If you ever get a chance to play a Solo Bass or 2K, that's a wild machine as well. Those old rhythm games just hit differently, and it's probably a vibe that won't come back any time soon (if at all).

That makes sense. I've seen a couple videos via Twitter, but no one plays it here (... during the weird hours that I go which is intentionally avoiding crowds 😂) so my experience is limited. But yeah, I feel like some day my body is going to maximum reject stomping on metal so I'm curious about Dance Rush from afar. I feel like my feet would get stuck trying to shuffle on those pads but I guess I could bring some Windex and baby powder my shoes a smidge. 🤏

Oh I saw a Solo back in Colorado before I moved and I never tried it before the place closed. I have no idea where it is now. But I won't flounder a second chance... if I even GET a second chance. Maybe MAGFest someone will wild out.

This is a really good analysis. I appreciate how PiU is different, and I didn't know it was more loose with its timing. Unfortunately I'm still pretty married to DDR cuz the songlist is more preferable for me.

This is probably a bit reductive, but I feel most of the PiU songs are either Kpop or weeb stuff. I'm fine with that in general, but DDR has more of the black music I like to play (funk, hip hop, disco, electronic, etc). I think if I could find more music I like on PiU i'd play it more.

First off: Thank you!

Two: Ooooh yeah you have a VERY fair point. They HAD more black hip-hop/rap artists in previous PIUs, but now it's just hugely Korean-versions other styles of music. Even the last version had a few Outsider songs, a speed rapper who's collab'd with Twista, but those are all gone.

There's a few Korean pop hip-hop/rap songs still but they're... fine. I like the ones with the inside artists, but the outside-Asia influence has mostly disappeared. I think you could find songs you like but, like you said, it has tunneled into specific styles.

To be even more fair, alot of DDR's selection of black music is mostly grandfathered from older titles. I noticed there's not as much of that kinda music in its new releases, and it's likely just the way the market is going, but that's the benefit of being in the industry for a longer time

As a longtime DDR player I've finally dabbled in Pump just long enough to hit 15s, so your assessment of "mid-high level DDR to Pump" is pretty spot on.

It a weird feeling getting so many perfects without trying, and I was really struggling on staying turned and not double stepping the patterns for the longest time, but it's kind of clicking? I think it's no coincidence that the best dance game players are godlike at most of the ones that exist, because dabbling in the Pump 15s folder allows you to practice longer streams and more crossovers than your average DDR song. Pump charts seem generally more dense at the "lower" levels, so you get way more practice actually moving your feet at certain speeds rather than most DDR charts that generally stick the long, fast 16th streams at the end when you're already gassed so you can't practice it. I still don't like it lol, but I'm getting there. I feel bad saying that Pump is just a practice tool for me, but it's a damn good one to be honest.

NGL I was a little worried someone was gonna slam dunk me on my assessment of skills between the two games LOL. 😆 Glad it held firm.

Honestly using either game as a practice tool is great. If you kinda know what you'll lack in your sub game, then you can focus on bringing that back to your core game. It sounds like the right level of "uncomfortable but necessary" for you, which I love to hear, even if you feel bad about it. 😌 That's a really good point and way of explaining though: the structures of the songs! DDR does push a lot of that conservation of energy until the, usually, ending hard part.... which yeah, how the heck DO you practice that?!

I managed to play PiU in Mexico and something to note is that the songs are region-locked to the specific region they are in. I assume DDR doesn’t have this problem but it’s something that I’ve had noticed while playing PiU.

Heck, thanks for taking the time to read! And even more so thank you on the great writing style (because I feel it's dogwater LOL).

And yeah, I feel like the difference of going back to DDR is night and day after learning Pump fairly well. DDR just feels like it can't even shake you to a a degree. It's craaazy how much that changes!