I've mentioned to folks how I struggle greatly with Street Fighter 6's Input Interpreter. Well it's something I can tell to folks, I felt it was far more effective to show.
Made a quick two-minute video to explain to both folks who play fighters, but also ideally folks who may be newer or don't play fighters.
This is such a good, well-explained look at a trouble spot in input interpretation in SF6 (and why good players drop inputs for specials). I knew Ryyudo was gonna go with Guilty Gear for how loose the interpreter is in that game and how helpful that can be for getting what you want on command.
Also if you want to get your shit wrecked by the interpreter, there's always BlazBlue: Central Fiction. BBCF is rough.
