Ryyudo

That "I Fucked Up!" guy

  • He/They

That Twitch dot tv dot com streamer. That once FGC commentator and memer with some bangers.

On the front cover of The Lara-Su Chronicles Beginnings by Ken Penders (top-right)

Avatar by @drdubz
Header by @whohostedthis


Bsky
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Ryyudo
@Ryyudo

Unless you're banking your future on being among the best players, fighting games seldom ever require being a grind.

I promise you: You'll learn a lot more by entering training mode first every time you turn on the game and learning one new thing, no matter how simple, and work to apply it in the matches that follow.

It's okay to break it down over the course of days, lose as you apply in that session, or even quit 15 minutes into the session and try again later.

Keep learning one new thing every time you return though.

It's something I need to keep in mind too, but I've seen the results stacking up quickly when I properly practice what I preach, compared to just mashing for more matches.


Ryyudo
@Ryyudo

That honestly went pretty swimmingly.

I've spent most of my One New Things understanding system mechanics, but I'm finally leaning into combos the past two days. It makes winning situations far more valuable, on top of my built-up confidence to win a number of situations now.

Admittedly, it feels bad that nearly everyone I've fought has HUGE punish combos, but also I'm much better at understanding the give-take from it and can prevent discouragement (high damage once a round, but not enough experience with neutered neutral to fight during burnout).


Ryyudo
@Ryyudo

This was very tough for me, NGL!

Since the last post, my One New Things have revolved heavily under two umbrellas:

Understanding annoying tools from other characters.

Taking a button or special move that stuffed me in a prior match or set that I responded negatively to and setting it up in Training Mode to play repeatedly or after a situation (block/knockdown/taking a hit).

The SF6 training mode is insane, so much so that I feel like new players would be overwhelmed by it. While an overall positive, I fear some players may not embrace it as a result. It IS important though!

Understanding how to maintain a consistent offense.

This is a huge one I realized I was lacking. I was mostly trying to play the footsies game (good) until I'm able to confirm (good) then end up in a knockdown situation where I'm at a disadvantaged position because of the drink mechanic (bad, horrible, naughty).

The bigger changes have revolved around maintaining advantages earlier in the match with strong setups, getting a better understanding of frame data overall in the game as I played around with opponents' annonying tools, and what my most reliable buttons are. It's getting the point that I'm just needing 1-2 knockdowns to loop offensive pressure until a victory... Though this is like 5-8 loops... Next up will be maximizing those damages.

Keep learning One New Thing a day and keep consistent at your own pace. You'll see the growth. Don't be afraid to ask questions, even if the question is "how do I ask a question?" I'm, at least, happy to work with folks!


Ryyudo
@Ryyudo

I've spent a lot of time with XRD lately, along with a fighting game break period due to self-aggregating frustrations with having to job search again.

Didn't mean I stopped learning things for SF6 while playing XRD (and vice versa). The break paid off too.

Still, mostly thanks to @Aware-Wolf for chatting with me through my frustrations.


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in reply to @Ryyudo's post:

I went to drop a follow but it looks like they're live already, so this is a double bonus! Thanks for the heads up and I'm excited for you!!!!!!!!!

Also thank you. 😌 You're extremely rad yourself!

I know it attracted a lot of jokes, but Strive's little star evaluation after a match was genuinely helpful for me getting my bearings, because I could just see things like "oh yeah i did in fact just completely neglect to ever block, i should be more mindful of that."

To an experienced player, yeah, it's just a funny little extra thing with no meaning, but someone without a clue seeing an outlier on an evaluation like that can see how they need to improve which is often the biggest stumbling block. It's definitely something that kept me out of fighting games when I'd just join a match and explode and not even know where to start with not exploding.

Yeah, I think that's been a trouble in many fighting games for a long time—especially very overwhelming ones like Marvel vs. Capcom series.

Something that stuck with me from a long-ago episode of the Excellent Adventures of [REDACTED] & Mike Ross, I remember Mike saying of MvC2/3, "Sometimes you'll lose a match, and you just won't know why." That's stuck with me that sometimes I'll really have to seek answers, but for most folks it's often "Wow, this sucks and I don't know what to do???" without the prior experience.

I love that Strive did that as well. Every bit of bite-sized direction can help a lot. Folks aren't dumb or incapable of learning games, but just dropping hints of learning moments (e.g. old platformers) means the world!

in reply to @Ryyudo's post:

congrats on Diamond Rank!! 💪

this post has been really helpful btw, i've been working on implementing the "learn one new thing" strategy when i play, and i can already feel small improvements, if not to my gameplay then Definitely to my confidence and mentality. i'm not experienced, and it's easy to get bogged down learning fgs because there is SO MUCH to learn.

but if you're like, "okay i'm just going to focus on this one thing today," that little bit of direction is So helpful.

i've also been supplementing the "learn one new thing" strategy by applying it to reading about my character or watching high-level matches.

thanks for sharing your strategies!!

Of course! It's my pleasure and joy to hear you're vibing with it so much! Especially in it boosting your confidence. I feel like that piece has helped folks really grow because they're more willing to go into more games overall via requesrs, and/or even expecting to lose and learn from that.

Thank you as well ☺️

in reply to @Ryyudo's post:

Somewhere in D4/D5 it just gets ridiculously harder IMO. Especially since they sometimes throw you into the flaming hot pan with 200k+ folks (I had to face off against BananaKen the other day and I was just like "Cool yeah thanks." LOL)

But really, thank you! You're really steadily getting there every time I peek over and I'm just waiting for you to break out of the rank and go FAR beyond after.

I don't think you can necessarily find the top ranked based on control scheme, but the options are extremely robust when it comes the Replay menu. You can search for players by their control scheme and look strictly into the master rank.

Either way, use whatever controls you like. Period. The game is there to be enjoyed by all and you'll have different advantages/disadvantages compared to Classic controls. What matters most is that you're playing and enjoying your time with the game.

yeah. i dont mind sf4 and 5 but sf6s modern controll scheme is so much more fun on controller to me and i get really sweaty when playing classic controls as it uses up more energy? idk.

maybe i need to invest in one of those boards with the 6 buttons and the joystick to truly enjoy the classic control scheme as with controller or keyboard its not quite right.