[12:39:08]: HOT JAMS fills your ears with an addictive melody...
[12:39:08]: The JAMS are too HOT! You are engulfed in flames!
[12:39:08]: You sustained a new status: MEMORABLE MUSIC
Hello! This is a series to spotlight games with good music within it, but I seldom hear discussed. The games themselves aren't necessarily good, interesting, or released, but the jams are hot despite this.
The tag is #HotJamsOfGaming, if you wish to follow/mute!
My goal is for folks spend just a couple minutes listening to the music here and possibly following up with the rest of the OST. If I have to keep someone for more than 5 minutes, I've lost them. Especially when it comes to making someone watch or listen to something. :-)
I feel like folks outside-looking-in may think "It's a horror game. The OST is likely heavily ambient, somber songs like any other."
But if you know... you know (and hopefully you know now!) World of Horror went hard in evoking dread with music that you can jam to.
The exploration tracks of each area come off as uneasy. It's ambient with loooong-held notes that leave the listener tense while throwing in tempo changes and measures of silence as an instrument. It's mysterious, but you know something can (will) go wrong. Then the transition from the exploration track to the combat track is insanely good, borrowing significantly from the exploration track to build upon.
While it goes "tense" to "intense", but it also doesn't have any real release of tenseness from before. It's a different flavor as you're directly face-to-face some inconceivable horror.
So again, this is more of a general PSA to not miss out on this. Even if you're not a person that takes in much/any horror, like me, it really sells on horror vibes rather than "scare the hell out of the player." I recommend the game, but the OST is jamming.
Speaking of, the playlists on YouTube aren't organized in a way that makes me happy. Furthermore, I believe the OST was created at different times during the game's production. So quality will vary between songs (and happens in-game too).
...Okay I'm done. 
